Starlight
Epic MegaJam 2025 - Unreal Engine 5
Overview
For Starlight, developed for the Epic MegaJam 2025, I contributed to overall game planning, programming, and UI/UX design within a fast-paced, collaborative environment. I focused on creating clear, intuitive interfaces that supported the game’s cozy, player-driven interactions, ensuring menus, dialogue, and feedback systems remained accessible and visually consistent under tight development constraints. This work highlights my ability to design and implement responsive UI that enhances gameplay while aligning with a unified team vision.
Design Goals
Working within the constraints of a game jam required designing UI that could be immediately understood without onboarding or complexity. The challenge was to create a minimal interface that supports gameplay without disrupting immersion, ensuring that players can naturally engage with the world and its characters.
UX Goals
The UI was guided by principles of simplicity, clarity, and contextual relevance. Each element was designed to minimize cognitive load, present only essential information, and integrate seamlessly into the gameplay experience without drawing unnecessary attention away from the world
Core Experience Flow
The player experience centers around exploration, interacting with fellow villagers, and completing small tasks. The UI appears contextually, as in it remains minimal. It appears during exploration, surfacing during dialogue, and providing feedback during item collection. This format allows the interface to support the experience without overwhelming the overall gameplay experience.
Ty Cueva 2025